Compressed Game Hub Review
| Technique | Implementation | |----------------------------|--------------------------------------------------| | Shared dictionaries (Zstd) | Train dictionary on common JS/CSS across games | | Delta updates | Generate patch between game versions (bsdiff) | | Lazy decompression | Decompress only assets needed for first screen | | Preconnect | Add rel="preconnect" to game asset origins | | Image compression | Convert PNG→WebP AVIF inside CGH bundle |